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8/10 (49 votes) - Download Blender Free. Download Blender, a 3D animation program, free of charge. With Blender you will be able to model and render all kinds of 3D objects on your computer. When it comes to entering the world of 3D graphic creation and designing it isn't necessary to buy an. Download Blender (32-bit) for Windows PC from FileHorse. 100% Safe and Secure Free Download 32-bit Latest Version 2021. Blender 32-bit Version If you happen to be new to the baking process in Blender see the end of the article (problem 5!) for tips on generating a simple normal/bump map from both a shader and another object. Download Blender - 3D Modeling, Animation, Rendering, and Realtime 3D/game creation. Fix: DNA struct alignment on 32 bit. Free to Try Windows 691 votes. Download Blender (32-bit) for Windows PC from FileHorse. 100% Safe and Secure Free Download 32-bit Latest Version 2020. Blender is the free open source 3D content creation suite, available for all major.

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Blender is an open source software for 3D modeling, rendering, animation, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X.


  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • 'Smooth proxy' style catmull-clark subdivision surfaces
  • Boolean mesh functions
  • Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
  • Python scripting access for custom tools


  • Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
  • Non-linear animation mixer with automated walkcycles along paths
  • Constraint system
  • Vertex key framing for morphing, with controlling sliders
  • Character animation pose editor
  • Animatable lattice deformation
  • 'Ipo' system integrates both motion curve and traditional key-frame editing
  • Audio playback, mixing and editing support for sound synchronisation
  • Python scripting access for custom and procedural animation effects

Realtime 3D/game creation

  • Graphical editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Supports all OpenGL™ lighting modes, including transparencies, Animated and reflection-mapped textures
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the fmod toolkit
  • Multi-layering of Scenes for overlay interfaces


  • Very fast inbuilt raytracer
  • Integral support for the famous Yafray render engine
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Environment maps, halos, lens flares, fog
  • Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
  • Edge rendering for toon shading
  • Procedural Textures
  • Ambient Occlusion
  • Radiosity solver
  • Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
  • UV texture editor with various mesh unwrap modes


  • Flexible user configurable window layout
  • Powerful object-oriented data system
  • Anti-aliased fonts with international translation support
  • Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
  • Inbuilt text editor for annotations and editing Python scripts
  • Consistent interface across multiple platforms


  • Save all scene data in a single .blend file
  • .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
  • Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
  • Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
  • Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin

Fire and Smoke

Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.

Mesh Modeling

The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric.

More Features

New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.

Cycles Render

Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.


The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.


Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.

Cycles Rendering

Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.

Motion Tracker

Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.


Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.


Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements, and more.

Python Security

Auto-running Python scripts can now be controlled more securely.

Much awaited new features for Cycles renderer include deformation motion blur, fire/smoke and volume rendering and a baking API. User interface now allows for draggable popups and resizable preview widgets. Animation has new interpolation types with “easing equations” presets. Modeling now allows to “split normals” and Sculpting/Painting has new HSL color wheel and constant detail in dyntopo. Game development now allows deactivating logic bricks, multi-threaded animations, cast only materials and “unlimited” action layers. Freestyle NPR rendering has a new textured strokes feature, along with line sorting options.

What's New:

  • VSE: Flush audio encode after finishing video export. [rB85c08c9717b]
  • FFMPEG: Fix building with older versions that need FFMPEG_USE_DURATION_WORKAROUND. [rB7ec351c0d53]
  • VSE: Fix “off by one” error when encoding audio. [rB9511009438d]
  • VSE: Fix memory leak when adding bad image/movie strips. [rB54a821e8fd7]
  • VSE: Fix video strip duration calculation. [rBd486d248687]
  • VSE: Fix seeking issues. [rB00dd68405d8]
  • VSE: Fix audaspace not reading ffmpeg files with start offset correctly. [rB489df7ac88c]
  • VSE: Use lines to draw waveform. [rBc634d859b21]
  • M2T video seeking is broken. [T87967]
  • Add sanity NULL checks when loading sound sequences. [rB1a4122d4415]
  • wrong address to get boost libraries in /build_files/build_environment/ [T90719]
  • Effect Strip added to a nested Metastrip gets duplicate name (thus inherits fcurves from other Strips). [T90737]
  • Memorie spike shrink-wrap and geometry nodes. [T89429]
  • Fix: DNA struct alignment on 32 bit. [rB9fb9bf59967]
  • Makesdna: Fix detecting 32 bit padding issues. [rB70df9119f46]
  • Fix FTBFS on mips64el architecture. [rB9d94b358ca1]
  • Fix memory leak with building springs in the cloth simulator. [rB20f04ce62af]
  • Knife project leaks memory each time a text, curve, or surface object is used for cutting. [T90791]
  • Grease Pencil layer transformations ignored by select tool. [T90690]
  • Fix memory leak in edit-mesh dissolve degenerate. [rBe1e2abd4bf0]
  • Scale to Fit overflows into a second line. [T89241]
  • Memory leak after importing a model/ toggling shading workspace. [T88033]
  • ASAN: Trying to Undo a knife-project operation causes heap-use-after-free failure. [T90493]
  • blender 2.93.1 fails to build with python 3.10.0b4 (upcoming python 3.10). [T89931]
  • Incorrect result of Vector Projection (Geometry Nodes -> Attribute Vector Math). [T90567]
  • Grease Pencil Reproject Strokes on surfaces from a camera’s point of view is incorrectly placing the strokes on the Back Faces when canvas is intersecting the object. [T89101]
  • Something in Blender can generate invalid (Nan) values in UVMaps. [T79775]
  • Blender Crashing when opening file. [T89805]
  • bpy.types.Object.parent_bone not reset when clearing a bone parent. [T88498]
  • UI bugs in NLA Editor and Action Editor. [T87681]
  • Animation channels widgets (graph, action, NLA, *dopesheet*) block input for the search channel, and invert search toggle. [T90364]
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The fourth major release in 2020 is here to further improve the user experience, adding powerful new booleans, better cloth sculpting with support for collisions, volume objects modifiers, improved animation tools and so much more.

Released November 25th, 2020

Introducing collision support for the sculpt cloth brush and filter.

Speed up your workflow with quick gestures!

  • Draw a line to:
    • Trim
    • Create Masks
    • Create Face Sets
  • Use the cursor depth to set the origin.
  • Combine with box and lasso gestures.

The new Sculpt Trim tool lets you cut and even add geometry using box or lasso gestures.

This brush includes a set of deformation modes designed to control the shape of the mesh boundaries.

The new Simulation Target property allows the Pose and Boundary brushes to simulate cloth effects as you use them.

Introducing the Exact solver to take care of complex geometry.


The old method is still available as “Fast“, when performance is preferred over precision.

Curve and text objects now have support for custom bevel profiles, just like the bevel modifier.

All bevel types now support flat curve caps too!

A new modifier for volume objects allows you to dynamically convert them into a mesh, ideal for stylized fluids.

…and vice versa!


Convert any mesh into a volume and combine it with the new Volume Displace modifier.

Convert images into Grease Pencil objects with just one click!


The new Holdout option in materials allows you to paint holes in strokes and filled areas.

Can’t remember where that setting is? Search for it!

  • Press Ctrl+F and start typing
  • Results are highlighted in blue
  • Check the sidebar for results in other tabs
  • Press Alt+F to clear the search field
  • Hit Esc to cancel

It even finds results inside add-ons!

Sloppy typing? Don’t worry! Fuzzy search makes it so you can be less precise and still find what you look for.

  • Typing is more forgiving:
    • gbr will find RGB
    • txt will find Texture
  • Write the first letter of each word for fast results:
    • SSS for Subsurface Scattering
    • StR for Shader to RGB

The new support for Compound Shape collisions allow for complex simulations not possible before.
You now can combine multiple primitive shapes into a concave shape, resulting in blazing fast simulations.

The Outliner got some extra love in 2.91

Everywhere! Tag your collections with colors.

  • Pick your favorite colors in Preferences
  • Colored icons will also show in menus
  • A colored hierarchy line helps you keep track of levels

Drag & drop now works for modifiers, constraints and Grease Pencil effects.

  • Drag within the object (or bone) to reorder
  • Drag to another object (or bone) to copy
  • Drag the parent element (Modifiers, Constraints, or Effects) to link all to the target object or bone.


Animation curves can now become much snappier, allowing for more sudden changes with fewer keyframes required.

This will allow for more extreme curves leading to snappier animations.

Old files will update automagically.

Have you ever added a keyframe and had the resulting curve distorted? Not anymore!

All keyframes types can now be inserted without changing the F-Curve shape.


The library override system really shines in Blender 2.91.

On the left the library .blend file, on the right the linked model with transform overrides applied.
Re-generate overrides when relationships between data-blocks have changed in the library .blend file

Proxy objects can be converted into overrides with just one click.

Read the full list of changes at

List of developers that contributed to Blender 2.91.

Blender 3d Free Download 32 Bit Download

Blender 3d Free Download 32 Bit

Blender 2.91 splash and interline images by Robin Tran. Sculpt collision demo and custom curve profile model by Daniel Bystedt. Volumes demo by Andy Goralczyk. Library overrides demo by Demeter Dzadik. Rigid Bodies simulation by David Vogel. Sculpt trim demo by Julien Kaspar on BOB the Robot by Kjartan Tysdal.

Additional help by Francesco Siddi, Dalai Felinto, Christian Bunyan and the Blender Studio team. Features video by SouthernShotty. Page design and layout by Pablo Vazquez.
Huge thanks to everyone involved ♥

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