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1 – Release Notes
FluidMark 1.5.1 / 1.5.2
No new feature for FluidMark, it’s still based on PhysX 2.8.4 (I will start very shortly the dev of new tests/benchmarks with PhysX 3.x, just few things to finish before). FluidMark 1.5.1 is a maintenance release and comes with ZoomGPU 1.8.12 that supports latest NVIDIA GPUs (GTX Titan as well as some notebook GPUs like GTX 600M series, GT 600M series). And for command line lovers, two new parameters have been added to launch FluidMark with Preset:1080 or Preset:720 (scores can be stored in a CSV file).
Seven years between two releases of a software… I though FluidMark 1.5.2 was the latest version. I was wrong. Apparently, FluidMark is still used today. So this is the 2020 update of FluidMark. The version 1.5.3 still uses NVIDIA PhysX 2.8.4. But it has been compiled with VS2017 and ZoomGPU has been updated to the latest version. I disabled score submissions and fixed a minor bug in fullscreen mode.
FluidMark 1.5.4 fixes a minor bug in fullscreen mode (the keyboard did not work, rather problematic for the ESC key).
Forum thread for feedbacks / bug-reports.
Opengl Version 1.5 Download Full
2 – Downloads
Opengl Version 1.5 Download For Windows 10
- FluidMark 1.5.4 (new / 2020)
- FluidMark 1.5.2 (old / 2013)
3 – What is FluidMark?
FluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. The fluid simulation uses the SPH or Smoothed Particle Hydrodynamics method where interparticle forces are considered (SPH requires more CPU or GPU horsepower!). FluidMark support both CPU and GPU PhysX and in CPU mode, multi-core CPUs are supported (see HERE). FluidMark uses an OpenGL 2 renderer for drawing the 3D scene.
4 – Changelog